2021年移动游戏报告(英)-27页_25mb
报告摘要
Mobile Games Index Summary
Core Content
The adjoe Mobile Games Index, powered by Statista, provides a comprehensive analysis of the mobile gaming landscape, highlighting trends in user engagement, spending, and regional popularity. The index is based on adjoe's first-party Android device data and includes insights into the time users spend on various game categories, as well as their revenue and download statistics.
Main Points
1. Casual Games: The Most Engaging
- Casual games capture the most user attention, with an average daily playtime of 24.3 minutes.
- Female users spend 25.6 minutes per day, which is 25% higher than male users (20.4 minutes).
- Top Casual Games:
- NORTH AMERICA: Happy Color® (X-Flow), Paint By Number (Better Life - Color and Draw), YAHTZEE (Scopely), Tile Master (Higgs Studio), Tile Connect (Higgs Studio)
- EUROPE: Parchisi STAR (Gameberry Labs), Happy Color® (X-Flow), YAHTZEE (Scopely), Tile Master (Higgs Studio), Onnect (Zynga)
- APAC: Ludo KingTM (Gametion Technologies), Happy Color® (X-Flow), Tile Master (Higgs Studio), Paint By Number (Better Life - Color and Draw), Onnect (Zynga)
- LATAM: Parchisi STAR (Gameberry Labs), Ludo Club (Moonfrog), Happy Color® (X-Flow), Paint By Number (Better Life - Color and Draw), Tile Master (Higgs Studio)
- AFRICA: Parchisi STAR (Gameberry Labs), Ludo Classic (Sudhakar Kanakaraj), Ludo Club (Moonfrog), Ludo KingTM (Gametion Technologies), Paint By Number (Better Life - Color and Draw)
2. Hyper-Casual Games: Fast and Snappy
- Hyper-casual games have an average daily playtime of 7.4 minutes.
- Female users spend 7.6 minutes, which is 7% higher than male users (7.1 minutes).
- Top Hyper-Casual Games:
- NORTH AMERICA: Chain Cube (Casual Azur Games), Idle Arks: Build at Sea (BHome), Cat Escape (Sunday GG), Save The Girl (Lion Studios), Cashier 3D (Zynga)
- EUROPE: Chain Cube (Casual Azur Games), Idle Arks: Build at Sea (BHome), Cat Escape (Sunday GG), Save The Girl (Lion Studios), Bottle Flip 3D (Tastypill)
- APAC: Sweet Crossing: Snake.io (Moonton), Idle Arks: Build at Sea (BHome), The Cook (SayGames Ltd), Save The Girl (Lion Studios), Dumb Ways to Die (PlaySide Studios)
- LATAM: The Cook (SayGames Ltd), Cat Escape (Sunday GG), Save The Girl (Lion Studios), Ink Inc. - Tattoo Drawing (Lion Studios), Blend It 3D (SayGames Ltd)
- AFRICA: Chain Cube (Casual Azur Games), Idle Arks: Build at Sea (BHome), Save The Girl (Lion Studios), Chat Master! (Supersonic Studios LTD), Bottle Flip 3D (Tastypill)
3. Social Casino Games: Popular with Older Users
- Social Casino games are the second most popular category, with an average daily playtime of 17.1 minutes.
- Female users spend 18.0 minutes, which is 10% higher than male users (16.3 minutes).
- Top Social Casino Games:
- NORTH AMERICA: Club Vegas Slots (Bagelcode), Cash Frenzy™ (SpinX Games Limited), Scatter Slots (Murka Games Limited), POPI Slots™ (Playstudios Inc), Caesars Slots (Playtika)
- EUROPE: Club Vegas Slots (Bagelcode), Billionaire Casino Slots (777 Huuuge Games), Huuge Games Slots Vegas (777 Huuuge Games), SlotomaniaTM (Playtika), Caesars Slots (Playtika)
- APAC: Tongits Go (Spirejoy SG), Club Vegas Slots (Bagelcode), GAME Prizes (Gamee), Big Time Cash (WINR Games Inc), SlotomaniaTM (Playtika)
- LATAM: Crazy Pusher (Borg Studio), GAMEE Prizes (Gamee), Huuuge Casino Slots Vegas (777 Huuuge Games), Club Vegas Slots (Bagelcode), Big Time Cash (WINR Games Inc)
- AFRICA: Club Vegas Slots (Bagelcode), Cash Frenzy™ (SpinX Games Limited), Huuuge Casino Slots Vegas (777 Huuuge Games), Billionaire Casino Slots (777 Huuuge Games), GAME Prizes (Gamee)
4. Role-Playing Games: Top Earners
- Role-playing games are the highest-earning category, with Netmarble's Seven Deadly Sins ranking among the top performers.
- These games are part of the Hardcore category and require significant user commitment.
5. China: Leading the Mobile Game Market
- China leads the mobile gaming industry in terms of revenues and downloads, and is expected to maintain this position.
- Key Statistics:
- 63% of mobile game revenue comes from all mobile app categories in 2021.
- Mobile game revenue increased by 57% worldwide from 2019 to 2021.
- Mobile gaming accounts for 67% of all gaming platform revenues (including consoles and PCs).
- 46% of mobile game revenue is generated from in-game advertising.
- 24% of the global population played mobile games in 2021.
Key Global Statistics
- 63% of mobile game revenue comes from all mobile app categories in 2021.
- Mobile game revenue increased by 57% worldwide from 2019 to 2021.
- Mobile gaming accounts for 67% of all gaming platform revenues (including consoles and PCs).
- 24% of the global population played mobile games in 2021.
- 46% of mobile game revenue is generated from in-game advertising.
Methodology
- The index is based on adjoe's first-party Android device data.
- It ranks apps by daily time spent and installations.
- Data is aggregated and generalized by both app and user.
- The index includes five subgenres of games:
- Hyper-Casual
- Casual
- Midcore
- Hardcore
- Casino
Dataset
- The data is tracked by the adjoe SDK, which requires user opt-in.
- It includes user device logs, app installations, and time spent on each game.
- The data is collected from 10.01.2020 to 03.31.2021.
Categories
- Statista tracks 15 game categories: Action, Adventure, Board, Card, Casino, Casual, Music, Puzzle, Racing, Role-Playing, Simulation, Sport, Strategy, Trivia, and Word.
- These categories are available on both Apple's App Store and Google Play, as well as several Chinese app stores.
Mobile Game Revenues
- The mobile game market is growing, with China and the rest of the world leading in revenue over the U.S. and Europe.
- Developing countries show a stronger preference for mobile gaming over desktop and console gaming.
Global Consumer Survey
- The Statista Global Consumer Survey provides insights into consumer preferences across 56 countries, with around 12,000 interviews in focus countries like the U.S. and China.
- Casual games are the most popular in China, while action games dominate in the U.S..
- American gamers prefer strategy and sports games more than Chinese gamers.
- Role-playing games are equally popular in both regions.
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