2018-电子竞技报告_澳大利亚(英文版)-4mb
报告摘要
Australian Esports Playbook Summary (March 2018)
Core Content
This document presents an in-depth analysis of the Australian esports market, focusing on fan demographics, consumption habits, and the opportunities for brands and sponsors. It serves as a strategic guide for organisations looking to capitalise on the growing esports audience in Australia.
Main Points
1. The Australian Esports Fan Base
- The esports fan base in Australia has more than doubled in the past two years.
- 74% of Australian esports fans are male, which is among the highest globally.
- 66% of fans are aged 18-34, indicating a strong millennial presence.
- Fans are highly engaged with esports content, with 55% having streamed live events in the past year and 56% planning to do so in the next year.
2. Game Preferences
- Shooter and MOBA (Multiplayer Online Battle Arena) games are the most popular among Australian esports fans.
- The top PC-exclusive games followed are:
- Counter-Strike: Global Offensive
- League of Legends
- World of Warcraft
- Dota 2
- PlayerUnknown's Battlegrounds (PUBG)
- The top cross-platform games followed are:
- Call of Duty
- FIFA
- Overwatch
- NBA 2K
- Street Fighter
3. Engagement with Esports
- Fans engage with esports through various touch points, including:
- Watching live events
- Consuming video clips
- Following player or personality streams
- Reading league or game-related news
- Live event viewership is a key engagement method for sponsors, but understanding broader content consumption is equally important.
Key Insights for Brands and Sponsors
4. Brand Sponsorship in Esports
- 600+ esports brand partnerships have been formed since the start of 2016.
- Esports fans are more likely to engage with brands that align with their interests, particularly those related to gaming, technology, and entertainment.
- Sponsorship is seen as a way to discover new brands and products, with nearly half of Australian fans positively reacting to it.
5. Preferred Sponsor Categories
- Most appropriate categories for esports sponsorship include:
- Technology brands
- Internet service providers
- Energy drinks
- Mobile carriers
- Sportswear manufacturers
- Snack foods
- Least appropriate categories include:
- Financial service providers
- Insurance companies
- Liquor and beer
- Car brands
6. Brand Fit and Fan Affinity
- Brands should focus on endemic or semi-endemic categories to maximise engagement.
- Fans are more receptive to sponsors that are closely aligned with their interests, especially those that resonate with their lifestyle and gaming habits.
Nielsen Esports Overview
- Nielsen Esports provides data and insights to help brands maximise their investments in the esports sector.
- They offer a global standard for measuring the value and performance of esports media across platforms.
- Their Fan Insights product provides a comprehensive view of esports fans, covering topics such as:
- Engagement patterns
- Consumption habits
- Brand recall and impact
- Platform usage
- Lifestyle and social sharing
Methodology
- The data is based on a proprietary online survey conducted by Nielsen Sports and Entertainment (AU) with a sample of 1,000 Australian esports fans aged 13-40.
- The survey explores:
- Audience snapshot: including current and future engagement
- Games and genres: top titles and categories followed
- Brand and sponsorship: fan attitudes, brand fit, and impact on purchasing decisions
Conclusion
The Australian esports market is highly dynamic and growing, with a strong millennial male audience that is passionate and engaged. Brands and sponsors have a unique opportunity to connect with this demographic through targeted and relevant partnerships. The data highlights the importance of aligning with gaming and technology-related sponsors to maximise engagement and brand impact. With 600+ brand sponsorships since 2016, the potential for growth and innovation in the esports space is significant.
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