OOYALA-2018年第一季度视频广告报告(英文)-2018-24页-2mb
报告摘要
2018 Q1 Global Video Index Summary
Core Content Overview
The Q1 2018 Global Video Index highlights the growing impact of streaming video on global entertainment consumption, with a focus on mobile video, content creation trends, and video advertising. The data comes from Ooyala's anonymized metrics across a vast customer base, providing a representative view of global video consumption and engagement.
Main Trends and Key Findings
Streaming Video Consumption
- 63% of U.S. Wi-Fi households streamed an average of 50 hours of OTT content in February 2018, equivalent to 1.8 hours per day.
- Heavy streamers (top 50% of households by consumption) watched 90 hours of content monthly, compared to 9.5 hours for light streamers.
- Heavy streamers were more likely to have traditional pay TV subscriptions (59%), while light streamers had higher pay TV penetration (76%).
- Streaming is becoming a mass-market phenomenon, not just for younger audiences. Over 25% of users aged 18-24 and similar percentages in older age groups are mobile-only.
Content Creation Growth
- Top customers created nearly 3x as much content in Q1 2018 compared to the same period in 2017.
- Long-form content (20+ mins.) grew 189% Y/Y, medium-form (5-20 mins.) 171%, and short-form (0-5 mins.) 178%.
- This growth is driven by an expanding universe of creators and distributors across sports, news, entertainment, and enterprise.
Mobile Video Trends
- Mobile video plays accounted for 58% of all plays in Q1 2018, a 1.8% Y/Y increase, though this was the smallest growth in 14 quarters.
- Latin America saw the highest growth in mobile video share, reaching 59.5%, up from 50.1% a year ago.
- EMEA and Asia-Pacific also showed strong growth, with EMEA hitting 58% and Asia-Pacific 60.7%.
- Smartphones remained the dominant mobile device for video consumption, though tablets saw their highest share ever at 13.1% of mobile plays.
Device-Specific Consumption
- Long-form content (20+ mins.) made up 99% of time watched on connected TVs, 75% on tablets, 55% on PCs, and 55% on smartphones.
- Short-form content (0-5 mins.) accounted for 38% of smartphone time watched, down from 44% in Q4 2017, indicating a return to historical levels.
- Medium-form content (5-20 mins.) accounted for 9% on smartphones, 7% on tablets, and 7% on PCs.
Mobile Video Completion Rates
- Smartphones had the highest completion rate for long-form content at 56.6%, with one broadcaster achieving 69%.
- Ultra-long-form content (40+ mins.) had completion rates of 59.3% on PCs, 51.3% on tablets, and 45.4% on smartphones.
Video Advertising Trends
- Pre-roll ad impressions on mobile devices reached 58%, with PCs at 37% and connected TVs at 5%.
- Publishers saw a slight increase in pre-roll ad impressions on PCs to 72%.
- Mid-roll ad completions remained higher than pre-rolls for both broadcasters and publishers.
Regional Highlights
- EMEA: Mobile video plays reached 58%, up 22% Y/Y from 2017 and 39% from 2016.
- Asia-Pacific: Mobile video share hit 60.7%, up 15% Y/Y from the previous quarter.
- North America: Mobile video plays accounted for 56.6%, up 9% from 2017.
- Latin America: Mobile video share reached 59.5%, up 18% from 2017 and 31% over the past two years.
Future Outlook
- Mobile video growth is expected to continue, especially with the rollout of 5G networks, which will increase bandwidth and support more video consumption.
- Unlimited data plans are making mobile video more accessible, especially in emerging markets.
- Sports is expected to be a catalyst for growth, as leagues and teams look to engage fans through mobile platforms with unique content like sideline interviews and behind-the-scenes features.
The Bottom Line
- Mobile video is becoming a core component of streaming strategies, with a 60% share of all video starts.
- While Q1 2018 saw a small decline in mobile video share compared to Q4, it is expected to recover in Q2.
- Content suppliers must invest in flexible, scalable platforms to manage the rising demand and ensure optimal performance and revenue.
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