【欧洲游戏开发者联合会】2022年视频游戏报告_32页_19mb
报告摘要
2022 European Video Games Key Facts Summary
Core Content
The Video Games Europe report provides an overview of the video game industry in Europe, highlighting its cultural, creative, and technological significance. It emphasizes the growing size of the industry, the diversity of its workforce, and the role of video games in society, including education, health, and entertainment.
Main Points
Industry Growth and Impact
- The video game industry is one of the largest and fastest-growing creative sectors in Europe.
- It contributes significantly to the digital growth of the continent and is a key driver of economic and cultural success.
- The industry employs over 110,000 people in Europe, with a focus on digital skills development and innovation.
Players and Playtime
- 53% of the European population aged 6-64 plays video games, with 31.3 million being the largest age group.
- 76% of players are 18 years or older.
- The average age of a video game player in Europe is 32 years.
- 68% of players use smartphones or tablets.
- The average weekly playtime is 9 hours, with 74% of players spending at least one hour per week on games.
Playtime Distribution by Age Group
- 6-10 years: 18% (up from 17% in 2021)
- 11-14 years: 21% (up from 20% in 2021)
- 15-24 years: 25% (up from 24% in 2021)
- 24-34 years: 19% (up from 18% in 2021)
- 35-44 years: 17% (up from 16% in 2021)
- 45-64 years: 25% (up from 24% in 2021)
Gender and Game Preferences
- 46.7% of European game players are women.
- Women are more likely to play brain/puzzle, trivia, and word games.
- Men are more likely to play sport games, racing, and action games.
- 33 years is the average age of female players.
Educational and Social Impact
- Games in Schools is a key initiative to help teachers use video games as an educational tool.
- Girls who play video games are three times more likely to study STEM subjects.
- Video games help develop skills such as teamwork, critical thinking, and focus.
- The report highlights the importance of digital skills and the need for education reform to address the skills gap in the industry.
Responsible Gameplay and PEGI
- PEGI (Pan-European Game Information) is a 20-year-old age rating system that helps parents and players make informed decisions.
- 67% of parents are aware of PEGI labels, and 73% of players are also aware.
- Parents find PEGI more useful, trustworthy, and influential than players.
- PEGI App allows users to filter games by age rating and access information in one place.
- PEGI ensures responsible sales and advertising and provides tools and safeguards for online environments.
Partnerships and Initiatives
- Partnerships with education, diversity, and climate are emphasized.
- Diversity and Inclusion are key priorities, with 23.7% of women in the industry (up from 22%).
- Education initiatives are needed to increase the talent pool and address the digital skills gap.
- Swedish report warns that 25,000 game developers will be needed by 2031 if current trends continue.
- The European Year of Skills highlights the need for action in education and policy support.
Key Information
- Video games are a multifaceted medium that combines artistry, technology, and culture.
- Esports is a growing segment of the industry, with economic and social impact.
- PEGI is a key tool for responsible gameplay, used in 35 countries.
- The industry's growth is supported by diverse roles, including developers, designers, engineers, and marketers.
- Parental controls and player tools are available across multiple platforms and devices.
Conclusion
The report underscores the importance of video games in Europe's digital and cultural landscape, while also highlighting the need for action in education and diversity to ensure the industry's sustainable growth and social impact. It calls for policy support, collaboration, and innovation to address the skills gap and enhance the industry's potential.
展开完整摘要
试读结束,高清完整版pdf/doc/ppt,请点下载