GP.Bullhund-2019年第四季度网络媒体报告(英文)37页_3mb
报告摘要
Summary of Q4 2019 GP Bullhound Digital Media Market Report
Core Content
This report provides a quarterly analysis of the digital media market, highlighting trends in public and private market valuations, notable M&A deals, and insights from CEOs. It is published by GP Bullhound, a leading technology advisory and investment firm, with the digital media practice led by Partner Alec Dafferner based in San Francisco.
Main Points
1. Key Sector Takeaways
- Video: The streaming wars have reached their peak, with increased competition and aggressive strategies leading to higher demand for content, talent, and executives.
- Music: The industry is moving towards a full-stack approach, with a focus on content and data-driven models. Consolidation is intensifying, and music catalogues are becoming prime targets.
- Digital Publishing: A trend of consolidation is emerging, with major digital media companies acquiring private publishers for better data and audience targeting.
- Games: The development platforms are evolving, with a shift towards more comprehensive tools and engines, such as Epic's Unreal Engine and Unity's Unity 3D, leading to a "war of the development platforms."
2. CEO Commentary
- iMusician (CEO Shigs Amemiya): The music industry is transitioning to new business models, and the full-stack approach is becoming the norm. The focus is on self-serve platforms and leveraging data for better audience engagement.
- Apartment Therapy (CEO Maxwell Ryan): The company has evolved from a niche platform to a comprehensive home and lifestyle destination, emphasizing authenticity and a conscious approach to content creation and consumption.
3. Recent Transaction Trends
- Notable M&A Deals:
- Rakuten OverDrive acquired by KKR (Dec 24, 2019)
- Care.com acquired by IAC (Dec 20, 2019)
- Quixel acquired by Epic Games (Nov 12, 2019)
- Spotify invested in by GP Bullhound (investor details not specified)
- Private Placement Deals:
- Universal Music Group raised $3,360m from Tencent
- Refinery29 raised $400m from 优享
- Kuaishou Technology raised $3,000m from Tencent
- Qutoutiao raised $100m from CMC
- Kahoot! raised $25m from Nordic and international investors
- Deal Activity:
- Most transactions in Q4 2019 were in the Asian gaming sector.
- Snapchat showed the most impressive recovery with improved margins.
4. Public Market Analyses
- GP Bullhound Digital Media Indices:
- The indices reflect the performance and valuation of companies in different categories such as diversified online content and social media, music, video, and photos, and Western and Asian gaming.
- Market Valuation:
- Diversified online content and social media: Companies like Facebook, IAC, and Zillow showed varying levels of performance and valuation multiples.
- Music, video, and photos: Netflix and Spotify were highlighted with strong market caps and revenue growth.
- Western gaming: Companies like Match Group and TripAdvisor were noted for their performance and margins.
- Asian gaming: Tencent, CMGE, and 心动网络 were highlighted with significant valuation and growth figures.
- Rule of 60:
- A benchmark for evaluating the health of digital media companies based on user growth, revenue growth, and profitability.
- Snapchat showed the best performance in this metric.
Key Information
M&A Deals
| Date | Target | Buyer | Value ($m) | Implied EV/Rev |
|---|---|---|---|---|
| 24-Dec-19 | Rakuten OverDrive | KKR | n.a. | n.a. |
| 20-Dec-19 | Care.com | IAC | 690 | 2.7x |
| 18-Dec-19 | playgiga | f | 78 | n.a. |
| 04-Dec-19 | ZEBRALUTION | GEMA | n.a. | n.a. |
| 29-Nov-19 | LE YOU | 乐曲网玩 | 1,400 | 6.2x |
| 19-Nov-19 | Lagardère Studios | Fabrice Larue | 166 | n.a. |
| 15-Nov-19 | BARCROFT STUDIOS | FUTURE | 30 | n.a. |
| 12-Nov-19 | Quixel | Epic Studio | n.a. | n.a. |
| 01-Nov-19 | Spotify | GP Bullhound | n.a. | n.a. |
Private Placement Deals
| Date | Issuer | Lead Investor | Capital Raised ($m) |
|---|---|---|---|
| 31-Dec-19 | Universal Music Group | Tencent | 3,360 |
| 19-Dec-19 | Quibi | Undisclosed | 400 |
| 17-Dec-19 | PlayOn! SPORTS | BIP Capital | 25 |
| 12-Dec-19 | game | Intel Capital | 25 |
| 11-Dec-19 | 互影科技 | 阅文集团 | 14 |
| 05-Dec-19 | SUPER EVL MEGACORP | ANDRESSEN HOROWITZ | 11 |
| 29-Oct-19 | MXPLAYER | Tencent | 111 |
| 28-Oct-19 | Blade | Serena | 35 |
| 28-Oct-19 | Kakao | SK Telecom | 259 |
| 21-Oct-19 | 趣 QUTOUTINO | CMC | 100 |
| 21-Oct-19 | Kahoot! | Nordic and international investors | 25 |
| 10-Oct-19 | G Grammarly | General Catalyst | 90 |
| 03-Oct-19 | PANCREAST GAMES | AG Tech ONE 97 | 20 |
| 03-Oct-19 | iRsonSource | CVC Capital Partners | 400 |
Public Market Performance
- CMGE (SEHK:302): +7.6% since IPO, LTM revenue $357m, EV $945m, EV/Rev 2.7x.
- 心动网络 (SEHK:2400): +53.2% since IPO, LTM revenue $274m, EV $852m, EV/Rev 3.1x.
- Tencent (CN): EV/Rev 12.0x, CY revenue growth 58.2%, EBITDA margin 44.3%.
- Snapchat (US): showed the most impressive recovery with improved margins.
Conclusion
The digital media sector in Q4 2019 experienced significant changes, with a focus on consolidation, technological advancements, and the evolution of business models. Companies are increasingly adopting full-stack strategies and leveraging data for better audience targeting. The market shows a mix of growth and challenges, with notable performance from Asian gaming companies and a recovery in Snapchat's margins. The Rule of 60 remains a key benchmark for evaluating the health of digital media companies.
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